Description
The Bible Edition (2nd version) is a “pocket version” of the KULT: Divinity Lost Core Rules, in an all-text version. The book is in the same physical format as a typical bible. The 2nd version of the Bible Edition features a black cloth cover, with gold foil print on top, and two color print inside with blood red headlines, making them clearer and more visible than the 1st version of the Bible Edition. Just as with the 1st version, the edges of the pages are gold coloured.
“We live in a world where the sun has set.” KULT: Divinity Lost is a reboot of the highly acclaimed and infamous contemporary horror role-playing game “Kult”, originally released in 1991. This, the 4th edition of Kult, features a completely new rule-set, and the setting is updated to present day. Escape your nightmares, strike bargains with demons, and try to stay alive in a world full of pain, torture, and death.
In KULT: Divinity Lost, the world around us is a lie. Mankind is trapped in an Illusion. We do not see the great citadels of Metropolis towering over our highest skyscrapers. We do not hear the screams from the forgotten cellar where hidden stairs take us to Inferno. We do not smell the blood and burnt flesh from those sacrificed to long forgotten Gods. But some of us see glimpses from beyond the veil. We have this strange feeling that something is not right—the ramblings of a madman in the subway seems to carry a hidden message, and, when thinking about it, our reclusive neighbor doesn’t appear to be completely human when we pass in the hallway. By slowly discovering the truth about our prison, our captors, and our hidden pasts, we can finally awaken from our induced sleep and take control of our destiny.
Note: THIS GAME EXPLORES MATURE THEMES. The content of this book explores psychological and body horror. There are explicit examples of physical and mental abuse, violence, sexual assault, religious exploitation, child abuse, mental illness, kidnapping and abduction, animal cruelty/death, pregnancy/childbirth, miscarriages/abortion, drug use, self-harm and suicide, blood, and death.
“We live in a world where the sun has set.” KULT: Divinity Lost is a reboot of the highly acclaimed and infamous contemporary horror role-playing game “Kult”, originally released in 1991. This, the 4th edition of Kult, features a completely new rule-set, and the setting is updated to present day. Escape your nightmares, strike bargains with demons, and try to stay alive in a world full of pain, torture, and death.
In KULT: Divinity Lost, the world around us is a lie. Mankind is trapped in an Illusion. We do not see the great citadels of Metropolis towering over our highest skyscrapers. We do not hear the screams from the forgotten cellar where hidden stairs take us to Inferno. We do not smell the blood and burnt flesh from those sacrificed to long forgotten Gods. But some of us see glimpses from beyond the veil. We have this strange feeling that something is not right—the ramblings of a madman in the subway seems to carry a hidden message, and, when thinking about it, our reclusive neighbor doesn’t appear to be completely human when we pass in the hallway. By slowly discovering the truth about our prison, our captors, and our hidden pasts, we can finally awaken from our induced sleep and take control of our destiny.
Note: THIS GAME EXPLORES MATURE THEMES. The content of this book explores psychological and body horror. There are explicit examples of physical and mental abuse, violence, sexual assault, religious exploitation, child abuse, mental illness, kidnapping and abduction, animal cruelty/death, pregnancy/childbirth, miscarriages/abortion, drug use, self-harm and suicide, blood, and death.
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